Showing posts with label unreal. Show all posts
Showing posts with label unreal. Show all posts

Friday, October 16, 2026

The SIlent Path a PCG Forest

 I've finished my PCG Forest as practice to improve and learn new things, made with vegetation from past projects made with SpeedTree, Maya, 3DSMax, Substance Painter, and Unreal Engine 5


ArtStation https://www.artstation.com/artwork/lEEGwz?notification_id=8525614615

#3d #realtime #gameartist #environment #3DArtist




















Wednesday, September 30, 2026

Forest WIP

 WIP Wednesday learning PCG to make a procedural forest; still needs work on the material and displacement.

#3d #realtime #environment #realistic #gameart







Wednesday, September 23, 2026

Rocks for Forest

 WIP Wednesday project "Forest" some rocks made with Zbrush, Maya, and 3DS Max, and Substance Painter; also implemented in Unreal Engine 5. Also made a material to keep the moss always on top.


#3d #environment #gameart #realistic #realtime














Thursday, September 17, 2026

WIP Forest

 WIP: I've been working on a new project, "Forest" here, some vegetation I made with SpeedTree, 3DSMax, and integrated into Unreal Engine 5.

#3d #gameart #environment #realistic #realtime


















Wednesday, August 26, 2026

Roman Shrine

 I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5