Throwback to 2019, I 3D modelled this Road Runner from Looney Tunes in ZBrush. Recently, I have been 3D printing and painting these old works for fun
Monday, August 31, 2026
The Road Runner 3D printed
Labels:
3d,
3d sculpt,
3d sculpting,
3dart,
3dartist,
3dmodel,
3dmodeling,
3dmodelling,
3dprint,
3dsculpt,
arttoy,
fanart,
fantasy,
sculpt,
toy
Location:
Pachuca, Hgo., Mexico
Wednesday, August 26, 2026
Roman Shrine
I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5
Labels:
3d,
3d sculpt,
3d sculpting,
3dart,
3dartist,
3dmodel,
3dmodeling,
3dmodelling,
3dsculpt,
gameart,
gameasset,
gamedev,
gameprop,
realistic,
realtime,
unreal
Location:
Pachuca, Hgo., Mexico
Wednesday, August 19, 2026
WIP Vegetation
WIP Wednesday project: Bozhentsi environment. I worked with Vegetation with SpeedTree and implemented it in Unreal Engine 5
#3d #3dart #gameart #lowpoly #environment #unreal5
Labels:
3d,
3dart,
3dartist,
3dmodel,
3dmodeling,
enviorment,
gameprop,
prop
Location:
Pachuca, Hgo., Mexico
Friday, August 14, 2026
Pan's Bust
Throwback: I believe I quickly sculpted this Pan's Bust from Pan's Labyrinth with ZBrush back in 2015. Recently, I #3dprint it with my FlashForge USA 3D Printers Adventure 3 and painted it by hand
#3dartist #3d #sculpture
Labels:
3d,
3d sculpt,
3d sculpting,
3dart,
3dartist,
3dmodel,
3dmodeling,
3dprint,
3dsculpt,
creature
Location:
Pachuca, Hgo., Mexico
Tuesday, August 11, 2026
Autodesk Article Viking Environment
I had the chance to share my process for creating my 3D environment, Viking Settlement, in an article I wrote for the Autodesk Forums.
Check the full story at www.artstation.com/artwork/1L8G82
Explore the environment at www.artstation.com/artwork/dyNyx3
Labels:
3d,
enviorment,
fantasy,
game,
gameart,
gameasset,
gamedev,
gameprop,
medieval,
realtime,
unreal
Location:
Pachuca, Hgo., Mexico
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