WIP Wednesday project: Bozhentsi environment. I worked with the hero props, made with ZBrush, Maya, 3DS Max, and Substance Painter, and implemented them in Unreal Engine 5
#3d #realtime #3dprops
Wednesday, August 5, 2026
Hero Props
Labels:
3d,
3d sculpt,
3dart,
3dartist,
3dmodel,
3dmodeling,
3dmodelling,
3dsculpt,
freelancer,
gameprop,
heroprop,
prop,
realism,
realistic,
realtime,
unreal,
zbrush
Location:
Pachuca, Hgo., Mexico
Tuesday, August 4, 2026
The Mask of Truth 3D Printed
I sculpted with #ZBrush render with #keyshot, #3Dprinted with my
, and painted the Mask of Truth, a #fanart of TLOZ Majora's Mask #3d #3DArtist #fanart #3dart #retro #mask #halloween #prop #3dprint #stlfile #sculpt #3dmodel #3dmodeller #ゼルダの伝説
Labels:
3d,
3d sculpt,
3d sculpting,
3dart,
3dartist,
3dmodel,
3dmodeling,
3dmodelling,
3dprint,
3dsculpt,
fanart,
fantasy,
freelancer,
game,
gameprop,
games,
medieval,
stylized,
zelda
Location:
Pachuca, Hgo., Mexico
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