Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts

Wednesday, September 23, 2026

Rocks for Forest

 WIP Wednesday project "Forest" some rocks made with Zbrush, Maya, and 3DS Max, and Substance Painter; also implemented in Unreal Engine 5. Also made a material to keep the moss always on top.


#3d #environment #gameart #realistic #realtime














Thursday, September 17, 2026

WIP Forest

 WIP: I've been working on a new project, "Forest" here, some vegetation I made with SpeedTree, 3DSMax, and integrated into Unreal Engine 5.

#3d #gameart #environment #realistic #realtime


















Wednesday, August 26, 2026

Roman Shrine

 I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5

Tuesday, August 11, 2026

Autodesk Article Viking Environment

 I had the chance to share my process for creating my 3D environment, Viking Settlement, in an article I wrote for the Autodesk Forums.

Check the full story at www.artstation.com/artwork/1L8G82
Explore the environment at www.artstation.com/artwork/dyNyx3

Wednesday, August 5, 2026

Hero Props

WIP Wednesday project: Bozhentsi environment. I worked with the hero props, made with ZBrush, Maya, 3DS Max, and Substance Painter, and implemented them in Unreal Engine 5

#3d #realtime #3dprops