WIP Wednesday project "Forest" some rocks made with Zbrush, Maya, and 3DS Max, and Substance Painter; also implemented in Unreal Engine 5. Also made a material to keep the moss always on top.
#3d #environment #gameart #realistic #realtime
WIP Wednesday project "Forest" some rocks made with Zbrush, Maya, and 3DS Max, and Substance Painter; also implemented in Unreal Engine 5. Also made a material to keep the moss always on top.
WIP: I've been working on a new project, "Forest" here, some vegetation I made with SpeedTree, 3DSMax, and integrated into Unreal Engine 5.
#3d #gameart #environment #realistic #realtime
I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5
I had the chance to share my process for creating my 3D environment, Viking Settlement, in an article I wrote for the Autodesk Forums.
WIP Wednesday project: Bozhentsi environment. I worked with the hero props, made with ZBrush, Maya, 3DS Max, and Substance Painter, and implemented them in Unreal Engine 5
#3d #realtime #3dprops