I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5
Aka Samurai (赤侍) The Art Of Pablo García
Game Art, 3D Models and Digital Sculpture
Wednesday, August 26, 2026
Roman Shrine
Wednesday, August 19, 2026
WIP Vegetation
WIP Wednesday project: Bozhentsi environment. I worked with Vegetation with SpeedTree and implemented it in Unreal Engine 5
#3d #3dart #gameart #lowpoly #environment #unreal5
Friday, August 14, 2026
Pan's Bust
Throwback: I believe I quickly sculpted this Pan's Bust from Pan's Labyrinth with ZBrush back in 2015. Recently, I #3dprint it with my FlashForge USA 3D Printers Adventure 3 and painted it by hand
#3dartist #3d #sculpture
Tuesday, August 11, 2026
Autodesk Article Viking Environment
I had the chance to share my process for creating my 3D environment, Viking Settlement, in an article I wrote for the Autodesk Forums.
Wednesday, August 5, 2026
Hero Props
WIP Wednesday project: Bozhentsi environment. I worked with the hero props, made with ZBrush, Maya, 3DS Max, and Substance Painter, and implemented them in Unreal Engine 5
#3d #realtime #3dprops
Tuesday, August 4, 2026
The Mask of Truth 3D Printed
I sculpted with #ZBrush render with #keyshot, #3Dprinted with my
, and painted the Mask of Truth, a #fanart of TLOZ Majora's Mask #3d #3DArtist #fanart #3dart #retro #mask #halloween #prop #3dprint #stlfile #sculpt #3dmodel #3dmodeller #ゼルダの伝説

























































