Showing posts with label realistic. Show all posts
Showing posts with label realistic. Show all posts

Wednesday, September 30, 2026

Forest WIP

 WIP Wednesday learning PCG to make a procedural forest; still needs work on the material and displacement.

#3d #realtime #environment #realistic #gameart







Wednesday, September 23, 2026

Rocks for Forest

 WIP Wednesday project "Forest" some rocks made with Zbrush, Maya, and 3DS Max, and Substance Painter; also implemented in Unreal Engine 5. Also made a material to keep the moss always on top.


#3d #environment #gameart #realistic #realtime














Thursday, September 17, 2026

WIP Forest

 WIP: I've been working on a new project, "Forest" here, some vegetation I made with SpeedTree, 3DSMax, and integrated into Unreal Engine 5.

#3d #gameart #environment #realistic #realtime


















Wednesday, August 26, 2026

Roman Shrine

 I 3D modeled a Roman shrine with Zbrush Maya 3dsmax substance painter speed tree and unreal5 in a period of 7 days based on a real structure. You can check the full project at www.artstation.com/artwork/LaeWR5

Wednesday, August 5, 2026

Hero Props

WIP Wednesday project: Bozhentsi environment. I worked with the hero props, made with ZBrush, Maya, 3DS Max, and Substance Painter, and implemented them in Unreal Engine 5

#3d #realtime #3dprops